Tạp chí: Proceedings of the 14th International Conference on Simulation and Modeling Methodologies, Technologies and Applications (SIMULTECH 2024)
Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have
undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This
paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive
entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both
approaches indeed opens interesting possibilities for research and development in various fields, and in
particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital
tools for awareness raising on environmental issues. However, existing tools often present limitations,
including technical complexity, limited functionalities, and lack of interoperability. To address these
challenges, we introduce a novel framework for linking GAMA, a popular ABM platform, with Unity, a
widely used game engine. This framework enables seamless data exchange, real-time visualization, and user
interaction within VR environments, allowing researchers to leverage the strengths of both ABMs and VR for
more impactful and engaging simulations. We demonstrate the capabilities of our framework through two
prototypes built to highlight its potential in representing and interacting with complex socio-environmental
system models. We conclude by emphasizing the importance of continued collaboration between the ABM
and VR communities to develop robust, user-friendly tools, paving the way for a new era of collaborative
research and immersive experiences in simulations.